Party: Bash, Munchkin, Borat, Orsin, Headquarters, Gordon Quartzvane
XP: Milestone - Level 3
 

Dues for the Dead — Session 03

Grave Decisions & Explosive Consequences

Last time, our adventurers welcomed Gordon Quartzvain, a dwarven barbarian with a passion for battle, treasure, and the occasional unattended inheritance.

After defeating a zombie ogre, the party discovered a sleeping kobold. They woke him, questioned him, and learned absolutely nothing. Gordon then helped the kobold get back to sleep. With his fists. Apparently, barbarian diplomacy is remarkably efficient.

Deeper in the necropolis, the party confronted Rorreth Monforoth, a Red Wizard of Thay, and his collection of undead employees who were clearly working well past retirement.

Bash boldly led the charge, throwing himself into the thick of battle with heroic determination. He was knocked unconscious, revived, and promptly resumed fighting. Only to be knocked unconscious again. Bash was rapidly becoming the party’s most experienced practitioner of both combat and recovery.

Orsin fought valiantly at his side, providing crucial close-quarters support, while Munchkin wisely rained arrows from the safety of the shadows.

Meanwhile, Borat slipped into a nearby crypt and rescued the two missing priests of Kelemvor, proving that stealth has its advantages when everyone else is making a tremendous amount of noise.

Gordon, having already demonstrated his diplomatic talents, turned his attention to grave robbing. Unfortunately, one particularly wealthy tomb came with an unexpected security feature: a powerful undead wight, awakened by Gordon’s enthusiastic treasure hunting. Gordon quickly discovered that making an offering was considerably safer than making another withdrawal.

With his minions defeated, Rorreth decided it was time to leave. But first, he offered the party a spectacular parting gift: Fireball!

Bash went down yet again, Borat and Orsin got scorched, and Rorreth escaped, declaring the adventurers enemies of the Red Wizards of Thay.

Apparently, some people just can’t accept constructive criticism of their necromancy.

The battered heroes returned to Doomguide Yovir Glandon with two rescued priests, incriminating research, and pockets considerably heavier than when they’d arrived.

Priests rescued. Undead defeated. Necromancer escaped. New enemies acquired.

And Bash, against all odds, was still alive.

All things considered, a productive day in the graveyard.

Make the recap shorter for reading aloudAdd the party’s next objective